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How to get more contacts in xcom 2
How to get more contacts in xcom 2











War of the Chosen channels most of this thematic enhancement through the idea of “resistance.” Its new posters exemplify this: there’s an entire new menu dedicated to building resistance recruitment ads, offered to you after each successful mission and promotion and the like. The ruined city map, for example, is a great addition, as is the clear implication that the zombie-like Lost were created by the mysterious objects from the first XCOM’s intro. Even in just the few hours I played, Earth felt much more like a planet that had been a warzone for twenty years than it ever did in XCOM 2. Here’s how: It makes the world workĪ bunch of these new additions are aesthetic and thematic–that is, they give the world of XCOM 2 more personality and more history. Fire Emblem-style relationships between squaddies! Darkest Dungeon-style stress! Recruitment posters celebrating successes! New bosses! New maps! Zombies! One hundred and twelve new damn mechanics! It can sound overwhelming and confusing when all described at once, but playing it gave a different impression: the new additions exist to make XCOM 2 make more sense. Reading about War of the Chosen makes it sound like it’s bombarding players with new stuff. Three top investment pros open up about what it takes to get your video game funded.













How to get more contacts in xcom 2