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Divinity original sin 2 character creation mods
Divinity original sin 2 character creation mods












So do not let your companions go to prison, specifically the fifth and sixth hired companion might cause problems, because they do not have their own prison chests and the current code would have nothing to put their stuff in. but the other existing code expects those chests. for stealing), because the mod does not provide code for their own prison chests and has not placed any prison chests. (What could happen, I'd call 'Event Jittering' -)Īlso, there might be some hickups in endgame (the Gnik Barc Nni - King Crab Inn) with teleporting companions due to unadjusted code.Ī problem could arise if your companion's go to prison (e.g. With the six man party mod, I advise you NEVER to take the Lone Wolf talent, not for balancing reasons but because the minimal story code the mod uses has a problem dealing with it, and I do not mean the part, that you can still have two companions if both players have Lone Wolf but because of internal stuff in the story code.

divinity original sin 2 character creation mods divinity original sin 2 character creation mods

Think a mod for DOS Classic might have that done that -) (I have not found ANYTHING else in the unpacked mod and I have no idea, how that works, Do you have to use hired companions as player 3 and 4 ? Seems tempting to implement a real 4 player mod, but I have no idea, how to adjust the character creation screen so that 4 instead of 2 characters could be edited. The 4 player mod seems to do nothing but change the number of players in the mod's meta file, changing one number from 2 to 4. I have downloaded both mods, extracted them and looked at what they do. Can I edit something to make it 6?(by making minor changes to some files perhaps?) I am currently using SniperHF's 4 player character creation mod and it works fine.














Divinity original sin 2 character creation mods